![]() SMAS has animated level panels, line connectors, and slider game panels. However, if one brother is super and the other is small, it makes the super brother small and the small brother super, and they do not trade places.įor changes to the in-game battle mode, go here. Here's how it works: If Mario and Luigi are both "Super" or both small, they will trade places if one of them touches the mushroom. The rare red "?" mushroom item adds a new twist.Super Mushrooms, which change small Mario/Luigi back to "Super" status, occasionally emerge from the top pipes.start as "Super" and shrink if they take damage from enemies. If the other player dies, the survivor wins the round by default. ![]() The objective this time is to win five rounds by collecting five coins from defeated enemies.Though it plays similar to the battle mode launched from the map screen, there are several new features: New to SMAS is an additional Battle Game mode accessible from the title screen. water theme remix in the SMAS version is a welcome addition. The original had no background music on the title screen, so the Super Mario Bros. Also, the trademark symbol moved from the "3" to the "Bros.," the copyright was updated and moved to the bottom, and a Battle Game mode was added (more on this below). On the title screen, the letters' shapes changed slightly, come in four colors, look more 3D, and have subtler shadows. Not a side effect of Magic Mushrooms, Rotodiscs and Boos now have motion trails. The sides of the screen are drawn properly. No more bright stars that give away hidden block locations. Things like fireballs and power-ups no longer change color in different areas. The World 8 Hand Trap levels have an interesting lighting effect. Thunder and lightning effects added to airship levels create a more ominous mood. ![]() Unfortunately, the randomly-placed item outlines high in the sky did not return. The starry background in underground areas was replaced with a more realistic look. Here we see the Question Blocks were rounded and had their nails removed. Of course, level terrain and block designs also received a face-lift. SMAS retained the shadows only on overlapping blocks. ![]() The block platforms no longer cast shadows on the background, because the parallax backgrounds now serve as a better 3D effect. 3 received all-new backgrounds with parallax scrolling. Like the other games in Super Mario All-Stars, the original NES versions had mostly plain backgrounds consisting of one color. Mario and Luigi originally had darker skin while wearing the Hammer Suit, but in SMAS their skin stays the same color. Also, since Luigi is no longer a recolored Mario sprite, he appears taller and skinnier than his brother. The brothers' blue overalls return in SMAS. Not content with merely porting SMB3, Nintendo updated all graphics, music, and sound effects to take advantage of the Super NES's power. Note: Besides physical changes to the levels, any fixed glitches from SMB3 are covered on the SMB3 bugs page. The remaining Japanese differences will be noted. It seems that Nintendo used the Japanese version of SMB3 for SMAS, so if you're familiar with the SMB3: From Japanese to English page, you may recognize some of the changes here. 3 (SMB3) and Super Mario All-Stars (SMAS). ![]()
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